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GravityCore

Shape-based custom gravity volumes (planet, ring and cuboid) that work correctly in multiplayer.

Highlights

  • Sphere, cylinder and box gravity volumes with priority zones and per-volume strength
  • Multiplayer-correct: gravity is computed from position on every machine
  • Works with the Character Movement Component instead of fighting it
  • Zero-g flight, a replicated jetpack, and first- or third-person views
  • Physics props that fall toward your gravity fields

Gallery

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Supports Unreal Engine 5.4 – 5.8. Current version: 1.3.

See the full feature list in the documentation.

Related tutorials

Free tutorial series on the CodeLikeMe channel that explore the same systems, step by step.

Documentation

More videos

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