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Plugins

Every plugin is sold on Fab. Most have a free playable demo, so you can try them before you buy.

Space toolkit

Planets, custom gravity and a pilotable starship. Use them separately, or get all of them wired together as SpaceKit.

  • PlanetGen

    Streaming procedural planets and ring worlds with climate biomes, atmospheres, foliage, water and multiplayer gravity.

    v1.9 · UE 5.4 – 5.8Docs
  • GravityCore

    Shape-based custom gravity volumes (planet, ring and cuboid) that work correctly in multiplayer.

    v1.3 · UE 5.4 – 5.8Docs
  • Starship

    A pilotable 6DOF spaceship pawn: board, fly, hover, land and disembark, in single-player or multiplayer.

    v1.2 · UE 5.4 – 5.8Docs
  • SpaceKit

    A complete, playable space game template: procedural planets, a jetpack character and a pilotable starship, already wired together.

    v1.1 · UE 5.4 – 5.8Docs

Worlds

Infinite runtime terrain, a city builder that runs on top of it, and a real-time-strategy starter kit that runs on any ground.

  • WorldGen

    Infinite procedural terrain that streams while your game runs, with biomes, foliage, water, roads and towns.

    v1.16 · UE 5.4 – 5.8Docs
  • CityGen

    A runtime city-builder framework: draw roads, place buildings and paint zones on streaming procedural terrain.

    v1.3 · UE 5.4, 5.6, 5.7, 5.8Docs
  • RTSKit

    A top-down real-time-strategy starter kit: selection, orders, economy, building, walls, training, combat, an AI opponent, a minimap and save/load, all driven by DataTables.

    v1.0 · UE 5.4Docs

Effects & UI

Drop-in menus, weather and post-process effects.

  • Menu System

    Main menu, pause menu and full settings in one drop-in CommonUI package, for mouse, keyboard and gamepad.

    Docs coming soonDocs
  • Weather Effects

    Ten Niagara weather systems (snow, blizzard, rain, hail, thunder and lightning), Blueprint-driven and adjustable at runtime.

    Docs coming soonDocs
  • Tactical Vision

    Night vision, thermal and heat vision post-process effects with scope zoom, sight masking and full-screen visor modes.

    Docs coming soonDocs
  • Outlines

    Twelve post-process materials for enemy outlines, stealth overlays, focus highlights and scan effects, using Custom Depth.

    Docs coming soonDocs