Weather Effects
Ten Niagara weather systems (snow, blizzard, rain, hail, thunder and lightning), Blueprint-driven and adjustable at runtime.
Highlights
- 10 Niagara systems: snowfall, blizzard, hail, snow and rain, rain, heavy rain, stylized variants, and thunder and lightning
- Density, speed, turbulence and direction adjustable at runtime
- Follow-player mode for large open worlds
- Pure Blueprint and Niagara, no C++ required
Gallery
1 / 7
The Fab listing has the full feature list and supported engine versions.
Related tutorials
Free tutorial series on the CodeLikeMe channel that explore the same systems, step by step.
Rain and Thunder System16 videos · plugin available
Snow Particles7 videos · plugin available
Documentation
Weather Effects documentationOverview and links. The full guide is being written.
More in Effects & UI
- Menu System: Main menu, pause menu and full settings in one drop-in CommonUI package, for mouse, keyboard and gamepad.
- Tactical Vision: Night vision, thermal and heat vision post-process effects with scope zoom, sight masking and full-screen visor modes.
- Outlines: Twelve post-process materials for enemy outlines, stealth overlays, focus highlights and scan effects, using Custom Depth.







