High Performance Grass System
Today we are going to start implementing a high performance grass system in unreal engine which allows us to render millions of grass blades with a fraction of performance cost compared to the conventional grass rendering system in unreal engine. Here, each individual grass blade will be generated using a code according to the ground underneath and they will also support shadows, wind and other material features as well. Still the performance cost will be very minimal compared to regular grass meshes. A similar method of generating grass has been used in Ghost of Tsushima game as well.
Episodes
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