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WorldGen

Infinite procedural terrain that streams while your game runs, with biomes, foliage, water, roads and towns.

Highlights

  • Infinite terrain generated while the game runs: no baking, no loading screens
  • Spatial biomes, dense grass, foliage, erosion, and water with waves
  • Procedural roads, bridges and towns, with roadside buildings placed automatically
  • Multiplayer and dedicated servers with no extra setup
  • A built-in test suite that checks roads and building placement

Gallery

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Supports Unreal Engine 5.4 – 5.8. Current version: 1.16.

See the full feature list in the documentation.

Related tutorials

Free tutorial series on the CodeLikeMe channel that explore the same systems, step by step.

Documentation

More videos

More in Worlds

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