WorldGen
Infinite procedural terrain that streams while your game runs, with biomes, foliage, water, roads and towns.
Highlights
- Infinite terrain generated while the game runs: no baking, no loading screens
- Spatial biomes, dense grass, foliage, erosion, and water with waves
- Procedural roads, bridges and towns, with roadside buildings placed automatically
- Multiplayer and dedicated servers with no extra setup
- A built-in test suite that checks roads and building placement
Gallery
1 / 23
Supports Unreal Engine 5.4 – 5.8. Current version: 1.16.
See the full feature list in the documentation.
Related tutorials
Free tutorial series on the CodeLikeMe channel that explore the same systems, step by step.
Runtime Terrain Generation50 videos · plugin available
WorldGen: Runtime Infinite Terrain20 videos · plugin available
Runtime Foliage Generation14 videos · plugin available
High Performance Grass System9 videos · plugin available
Documentation
WorldGen documentationInstallation, quick start, FAQ, troubleshooting and changelog.
More videos
1.15: Ocean Waves & Underwater
1.14: Per-Biome Geography & Foliage
1.12.2: Road Meshes and Junctions
1.12.1: Procedural Road Network
1.11: Infinite AI Navigation
1.10: Spatial Biomes
1.9: Spawn Actors, Resources & NPCs
1.8: Exclusion Volumes
1.7: Grass Upgrade
1.5: Terrain LOD System
1.4: Runtime Terrain Deformation
1.3: Multiplayer Support
1.2: Erosion
1.1: Dense Grass























