CityGen
A runtime city-builder framework: draw roads, place buildings and paint zones on streaming procedural terrain.
Highlights
- Players draw roads, place buildings and paint zones at runtime
- Runs on infinite streaming terrain, built on WorldGen
- Junctions, bridges, sidewalks and roadside props
- A day/night cycle that lights up the city after dark
Gallery
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Supports Unreal Engine 5.4, 5.6, 5.7, 5.8. Current version: 1.3.
See the full feature list in the documentation.
Related tutorials
Free tutorial series on the CodeLikeMe channel that explore the same systems, step by step.
CityGen: Procedural City Builder10 videos · plugin available
Documentation
CityGen documentationInstallation, quick start, FAQ, troubleshooting and changelog.
More videos
1.2: Sidewalks, Bridges, Props
1.1: Fab Release
0.6: Zoning
0.5: Buildings
0.4: Save/Load
0.3: Bridges
0.2: Roads
0.1: Camera


















