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RTSKit

A top-down real-time-strategy starter kit: selection, orders, economy, building, walls, training, combat, an AI opponent, a minimap and save/load, all driven by DataTables.

A contact sheet of the RTSKit building meshes: eleven low-poly buildings including a windmill, two open-sided camps and a watch tower, then a wall piece, a gate, scaffolds and rubble.
The RTSKit building set, part of the included low-poly medieval art.

Highlights

  • A working RTS to use as your template: gather, build, train and fight against an AI opponent that plays the same game
  • Data-driven: units, buildings, resources and factions are DataTable rows, not classes
  • Walls that autotile as you drag them, and gates that open for friendly units
  • One validated server-side command path for the player and the AI, ready for multiplayer
  • A full low-poly medieval art set: characters, wildlife, buildings, props, icons and cursors

Supports Unreal Engine 5.4. Current version: 1.0.

See the full feature list in the documentation.

Related tutorials

Free tutorial series on the CodeLikeMe channel that explore the same systems, step by step.

Documentation

More in Worlds

  • WorldGen: Infinite procedural terrain that streams while your game runs, with biomes, foliage, water, roads and towns.
  • CityGen: A runtime city-builder framework: draw roads, place buildings and paint zones on streaming procedural terrain.