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Installing PlanetGen

  1. Buy or claim PlanetGen on its Fab listing.

  2. Open the Epic Games Launcher and go to Unreal Engine → Library. Find PlanetGen in your Fab Library (called the Vault in older launcher versions).

  3. Click Install to Engine and pick your engine version (5.4 to 5.8).

  4. Open your project, go to Edit → Plugins, search for PlanetGen and enable it.

  5. Restart the editor when prompted.

PlanetGen depends on ProceduralMeshComponent and EnhancedInput. Both ship with Unreal Engine 5 and are enabled by default. If you have turned either off in your project, turn it back on under Edit → Plugins.

Open one of the demo levels and press Play:

Level Shows
PlanetMap A fully configured planet
PlanetMap_Atmos A planet with atmosphere and volumetric clouds
PlanetsMap / MultiPlanetsMap Several planets with LOD handoff and per-planet atmospheres
RingMap A ring world

Next: Quick start.