Starship requirements
- Current version
- 1.2
- Unreal Engine
- 5.4 – 5.8
Unreal Engine versions
Section titled “Unreal Engine versions”Starship supports Unreal Engine 5.4, 5.5, 5.6, 5.7 and 5.8.
It uses the engine’s built-in variable gravity.
Required engine plugins
Section titled “Required engine plugins”Both are bundled with Unreal Engine 5:
- Enhanced Input (the ship’s controls, and the interact binding that is injected onto on-foot characters)
- Niagara (the engine exhaust FX)
Starship has no third-party dependencies.
Platforms
Section titled “Platforms”- Development platform: Windows (Win64)
- Target build platforms: Windows, Mac, Linux
- Code module:
Starship(Runtime) - Network replicated: yes, for listen and dedicated servers. Flight is client-authoritative; possession and passengers are server-authoritative. Single-player works unchanged.
Ship mesh
Section titled “Ship mesh”You don’t need to bring your own ship. A complete lander mesh with materials and textures is included and already assigned on BP_Starship, which is ready to fly. The flight system is mesh-agnostic, so you can build your own hull instead; see Use your own hull.
Gravity
Section titled “Gravity”No gravity plugin is required. Starship reads the engine’s world gravity by default and has no compile-time dependency on any gravity plugin. An optional reflection bridge picks up directional gravity from an external provider; see the FAQ.
