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Starship requirements

Current version
1.2
Unreal Engine
5.4 – 5.8

Starship supports Unreal Engine 5.4, 5.5, 5.6, 5.7 and 5.8.

It uses the engine’s built-in variable gravity.

Both are bundled with Unreal Engine 5:

  • Enhanced Input (the ship’s controls, and the interact binding that is injected onto on-foot characters)
  • Niagara (the engine exhaust FX)

Starship has no third-party dependencies.

  • Development platform: Windows (Win64)
  • Target build platforms: Windows, Mac, Linux
  • Code module: Starship (Runtime)
  • Network replicated: yes, for listen and dedicated servers. Flight is client-authoritative; possession and passengers are server-authoritative. Single-player works unchanged.

You don’t need to bring your own ship. A complete lander mesh with materials and textures is included and already assigned on BP_Starship, which is ready to fly. The flight system is mesh-agnostic, so you can build your own hull instead; see Use your own hull.

No gravity plugin is required. Starship reads the engine’s world gravity by default and has no compile-time dependency on any gravity plugin. An optional reflection bridge picks up directional gravity from an external provider; see the FAQ.