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Installing SpaceKit

  1. Buy or claim SpaceKit on its Fab listing.

  2. Open the Epic Games Launcher and go to Unreal Engine → Library. Find SpaceKit in your Fab Library (called the Vault in older launcher versions).

  3. Click Install to Engine and pick your engine version (5.4 to 5.8).

  4. Open your project, go to Edit → Plugins, search for SpaceKit and enable it.

  5. Restart the editor when prompted.

SpaceKit’s terrain shadowing and atmospheres depend on the settings below. The plugin deliberately does not set them for you, because silently rewriting a project’s renderer configuration is not something a plugin should do.

  1. Apply the settings in Project Settings → Rendering, or paste this block into your project’s Config/DefaultEngine.ini:

    [/Script/Engine.RendererSettings]
    r.GenerateMeshDistanceFields=True
    r.DynamicGlobalIlluminationMethod=0
    r.ReflectionMethod=1
    r.Shadow.Virtual.Enable=1
    r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
    r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
    r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
    r.OIT.SortedPixels=False
    [/Script/WindowsTargetPlatform.WindowsTargetSettings]
    +D3D12TargetedShaderFormats=PCD3D_SM6
  2. Restart the editor and let the shaders recompile. Both are needed before the changes take effect.

SpaceKit depends on the ProceduralMeshComponent, EnhancedInput and Niagara engine plugins, and optionally SunPosition. Make sure they are enabled under Edit → Plugins.

Open /SpaceKit/Maps/MultiPlanetsMap and press Play. You should be standing on a procedurally generated planet with a ship parked beside you.

The other demo maps each focus on one part of SpaceKit:

Map Shows
Maps/MultiPlanetsMap Start here. The full loop: several worlds, the starship, boarding and landing
Maps/PlanetMap_Atmos One planet, focused on atmosphere, volumetric clouds and the day/night terminator
Maps/RingMap An O’Neill-style ring habitat with centrifugal gravity
Maps/StarshipDemo The ship on its own, with no planet generation running
Maps/StartMap A small level-select menu

If terrain shadows look wrong or planet materials render grey, the renderer settings are the usual cause; see Troubleshooting.

Next: Quick start.