Installing SpaceKit
Install from Fab
Section titled “Install from Fab”-
Buy or claim SpaceKit on its Fab listing.
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Open the Epic Games Launcher and go to Unreal Engine → Library. Find SpaceKit in your Fab Library (called the Vault in older launcher versions).
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Click Install to Engine and pick your engine version (5.4 to 5.8).
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Open your project, go to Edit → Plugins, search for SpaceKit and enable it.
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Restart the editor when prompted.
Apply the required renderer settings
Section titled “Apply the required renderer settings”SpaceKit’s terrain shadowing and atmospheres depend on the settings below. The plugin deliberately does not set them for you, because silently rewriting a project’s renderer configuration is not something a plugin should do.
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Apply the settings in Project Settings → Rendering, or paste this block into your project’s
Config/DefaultEngine.ini:[/Script/Engine.RendererSettings]r.GenerateMeshDistanceFields=Truer.DynamicGlobalIlluminationMethod=0r.ReflectionMethod=1r.Shadow.Virtual.Enable=1r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=Truer.DefaultFeature.LocalExposure.HighlightContrastScale=0.8r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8r.OIT.SortedPixels=False[/Script/WindowsTargetPlatform.WindowsTargetSettings]+D3D12TargetedShaderFormats=PCD3D_SM6 -
Restart the editor and let the shaders recompile. Both are needed before the changes take effect.
Check the engine plugins
Section titled “Check the engine plugins”SpaceKit depends on the ProceduralMeshComponent, EnhancedInput and Niagara engine plugins, and optionally SunPosition. Make sure they are enabled under Edit → Plugins.
Check that it works
Section titled “Check that it works”Open /SpaceKit/Maps/MultiPlanetsMap and press Play. You should be standing on a procedurally generated planet with a ship parked beside you.
The other demo maps each focus on one part of SpaceKit:
| Map | Shows |
|---|---|
Maps/MultiPlanetsMap |
Start here. The full loop: several worlds, the starship, boarding and landing |
Maps/PlanetMap_Atmos |
One planet, focused on atmosphere, volumetric clouds and the day/night terminator |
Maps/RingMap |
An O’Neill-style ring habitat with centrifugal gravity |
Maps/StarshipDemo |
The ship on its own, with no planet generation running |
Maps/StartMap |
A small level-select menu |
If terrain shadows look wrong or planet materials render grey, the renderer settings are the usual cause; see Troubleshooting.
Next: Quick start.
