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WorldGen requirements

Current version
1.16
Unreal Engine
5.4 – 5.8

WorldGen supports Unreal Engine 5.4, 5.5, 5.6, 5.7 and 5.8.

  • ProceduralMeshComponent: bundled with Unreal Engine 5 and enabled by default.

WorldGen uses no third-party code. Its noise library, CLMNoise, is original, so there are no extra licence requirements.

  • Target build platforms: Windows, Mac, Linux
  • Code module: WorldGen (Runtime)
  • Networking: listen server, client and dedicated server
Feature What it needs
Runtime navigation (experimental) Project Settings → Navigation System → Runtime Generation = Dynamic, and a RecastNavMesh in the level
Procedural roads Enable Roads plus a Road Asset and Settlement Asset on the WorldStreamingManager
Roadside and town buildings Everything roads need, plus spawner assets with a Proximity Target
Rendered road meshes A Road Mesh and material (samples included). Grading and the tarmac weight work without a mesh.