WorldGen requirements
- Current version
- 1.16
- Unreal Engine
- 5.4 – 5.8
Unreal Engine versions
Section titled “Unreal Engine versions”WorldGen supports Unreal Engine 5.4, 5.5, 5.6, 5.7 and 5.8.
Required engine plugins
Section titled “Required engine plugins”- ProceduralMeshComponent: bundled with Unreal Engine 5 and enabled by default.
WorldGen uses no third-party code. Its noise library, CLMNoise, is original, so there are no extra licence requirements.
Platforms
Section titled “Platforms”- Target build platforms: Windows, Mac, Linux
- Code module:
WorldGen(Runtime) - Networking: listen server, client and dedicated server
Only for specific features
Section titled “Only for specific features”| Feature | What it needs |
|---|---|
| Runtime navigation (experimental) | Project Settings → Navigation System → Runtime Generation = Dynamic, and a RecastNavMesh in the level |
| Procedural roads | Enable Roads plus a Road Asset and Settlement Asset on the WorldStreamingManager |
| Roadside and town buildings | Everything roads need, plus spawner assets with a Proximity Target |
| Rendered road meshes | A Road Mesh and material (samples included). Grading and the tarmac weight work without a mesh. |
